![]() ![]() Once you achieve the set goal for each level, if there are any unused moves left, the game continues to play on its own, which is boring, time consuming and pointless. Things I DISLIKE about match 3 games in general, and Sugar Witch specifically, are: 1. I was surprised to learn how few Ghosts on Waffles levels there are, the first one is 29 and there are only 13 in the first 103 levels. The benefit of starting over from level 1 (or level 20 or whatever) is that if you reach a level that frustrates you, you can just skip it and go on to the next enjoyable one. Now I just play the levels I’ve already played, and stick to the Ghosts on Waffles levels, as the most amusing and satisfying to play. I recall being on level 250 for what seemed like a week, and I eventually got as high as level 437, before I just gave up in frustration. ![]() So no skill is required, just the boring repetition until you succeed. Some levels I have no idea how I completed the level. Some levels can’t be won at all, unless the game allows it by giving you one of those universally matching multicolor icons. This is the secret of the game, to zoom through the early part of each level quickly enough that you have some breathing room later. All the levels are completable, of course, but not always in the number of moves allowed. There is nothing more soul destroyingly boring than to play the same level over and over and not be able to move on. I expect the reason for this is that the creators want you to buy extra powers to complete a level, and I have certainly done this. After about level 100, the game becomes increasingly difficult. There are many different challenges, but the one that appeals to my sense of humor is to hunt down Ghosts on Waffles. Sugar Witch is a match 3 game with relatively large sized icons and an attractive interface, with no annoying cutesy animation. ![]()
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